![]() ![]() Pendelhaven: All your creatures are 1/1, so this card really found a home to shine in. Gets around Liliana of the Veil, Maelstrom Pulse and Abrupt Decay. Inkmoth Nexus: For many decks the hardest card to interact with, especially decks that do not run Wasteland. Grove of the Burnwillows or Tabernacle are great targets. If you run Green Sun's Zenith, you can also use it as mana acceleration. The Delve on the card is quite easy to achieve, and even when you're not able to delve 6, giving your creature this kind of boost is still amazing for 2 or 3 mana in a single spell and is usually a must-answer for your opponent.ĭryad Arbor: Mainly used to negate Liliana's sac effect or surprise chump block. Remember that Vines does not actually give hexproof, but protection from spells or abilities your opponents control.īecome Immense: BI can pump your creature to a 7/7 for a single mana. It can also be used to prevent an opponent from equipping his own creature. Vines of Vastwood: Vines can give our creature +4/+4, but also often is used as protection spell for our creature in response to a removal spell. It gives our creature +4/+4 and our opponent 3 life which we do not care about. Invigorate: Invigorate is our most efficient pump spell, since we can cast it for free. This cards was actually banned in Legacy from 1994 to 2003! It also doubles as a removal spell of your opponent's creatures. It gives our creature trample and doubles the creature's power. īerserk: Berserk is one of the most important pump spells in the deck, but only powerful in combination with another pump spell. One of the most notable players of this deck is Tom Ross, who won the SCG Invitational on. ![]() Finally, when Scars of Mirrodin block got printed, Legacy received the tools necessary to start playing this wonderful mechanic. The Homelands expansion has the only card that gets rid of poison counters: Leeches. ![]() In the Time Spiral block, the poisonous mechanic was introduced, but was mostly used in casual or rogue Sliver decks in the form of Virulent Sliver as an alternative win condition. While those cards have never seen competitive play, a few more cards with poison counters have been printed in The Dark expansion set and the Mirage block. Poison counters have existed in Magic since the Legends expansion, although only two cards where printed that actually used them: Pit Scorpion and Serpent Generator. The deck does contain blue creatures and also green provides some interactions to provide protection. Blue makes sure we have a fighting chance to combo and to protect our small (vulnerable) creatures. The aggro part of the deck mostly comes from green spells: all pump spells and (almost) all creatures are green. We do this by playing the most efficient pump spells available to us. While it can play the long game if needed, the deck is aiming to kill as quickly as possible. The creatures in the deck are all 1/1, that you're trying to pump with spells and exalted triggers. It is an aggro-combo deck that utilizes small creatures with Infect and pump spells to win, which can happen as fast as the second turn. UG Infect is based on the Infect mechanic, first introduced in the Scars of Mirrodin Block that focuses on giving the opponent 10 poison counters to win the game. ![]()
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