![]() ![]() This is definitely something just a bit over my head, but I'd really like to see even mod support for this functionality, if not official support. As you said previously, the focus is lost between windows, and forcing the focus in this manner as is done with BL2 doesn't seem to fix that. While this fix does work for BL2 (with some sound limitations I haven't figured out), allowing for one player to use a mouse & keyboard, and the other to use a controller, doing this doesn't seem to work for DOS2. Then you do a similar edit for the player 2 shortcut, adding "-AlwaysFocus -ControllerOffset=1 -SaveDataId=2" to the end of the respective target line. With BL2, you create two shortcuts to the exe, then for the first player you edit the target line of the shortcut properties to have "-AlwaysFocus" at the end of it. I've done this with Borderlands 2, which has a *very* simple workaround. ![]() I just started trying to figure this out as well, as I really want to play this with my partner but we don't have a second controller. Can anyone help us out with getting this to work? (Using Windows 7) If one person plays with mouse/keayboard then the controller window is inactive/out of focus and doesn't respond to controller inputs and vice versa.Ī half-hour google search on how to have multiple windows factive at the same time was not very successful. ![]() We can't control both characters at the same time because one of those two windows is always "out of focus" and unresponsive to inputs. Because I don't have two controllers (and my wife doesn't like controllers) I was looking for a way to Co-Op with a Keyboard/Mouse AND Controller combo ( NOT supported out-of-the-box).Īnd I almost found a perfect solution now:Īfter realizing that I could run two instances of the game in two separate windows and successfully host/join both game-instances via LAN I now have two monitors connected to my PC and each monitor features its own separate window - one of them is featuring mouse/keyboard UI and the other one features the xbox controller UI.īut now the very last puzzle piece is missing in order to make this whole thing actually work: ![]()
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