![]() ![]() An alternative to taking out the Air Defenses, doing a Hero Walk with a ranged hero will have sufficient range to negate the Air Defense.The remaining Air Defenses can be a problem so be sure to use a few more troops or spells to take it out. One strategy to get rid of them is to send an indirect attacker like a Bowler, Electro Dragon, Super Wizard or Super Archer to snipe the Air Defense before it can be of use. ![]() A Healer does not last long if she is in the range of an Air Defense, so make sure you destroy the Air Defenses first or otherwise occupy them before sending in your Healer(s).Only up to seven Healers can have an effect on a unit at a time. Each additional healer affecting the same unit after the fourth will have a reduced effect on healing the unit.Unlike all other troops, Healers are measured in healing per second (abbreviated as HPS stated in-game as "Heal"), rather than in damage per second.When defending as a Clan Castle troop, she heals injured Clan Castle troops, Heroes and the Skeletons from Skeleton Trap.If they have no target to heal, they will simply remain stationary even if they are taking damage. They are completely unable to defend themselves, and will totally ignore any enemy buildings or troops attacking them. Note that Healers will heal heroes at a reduced rate different from that of other units keep this in mind when using Healers with your heroes.Healers will also not affect any Siege Machines like the Wall Wrecker. Healers do not heal air units (other Healers, Dragons, Balloons, Minions, Lava Hounds, etc.), unlike a Healing Spell which heals every kind of troop. ![]() For example, if she has already locked on to your Archer Queen, she will not heal anything else until the Archer Queen is destroyed. She will heal the closest unit or Hero to her, regardless of how damaged they are. When the Healer is deployed, a pulsating circular aura appears around her.She is the only troop with no attacking capabilities, but can heal any ground troops. The Healer is a flying unit that is unlocked at Barracks level 8, which requires Town Hall level 6.Max level of Healing Hut at Builder Hall 10 is level 6.Max level of Healing Hut at Builder Hall 9 is level 5.Max level of Healing Hut at Builder Hall 8 is level 4.Max level of Healing Hut at Builder Hall 7 is level 3.Max level of Healing Hut at Builder Hall 6 is level 2.Here is the list of max levels of Healing Hut: The first two levels become available at Builder Hall 6 after that it receives a level upgrade at each Builder Hall. Healing Hut’s Upgrade Cost and Upgrade Time Healing Hut’s Max Levels Healing Hut’s Upgrade Cost & Upgrade Time Level ![]() To improve the Healing Hut’s healing ability, it can be upgraded through six levels. This ensures that your troops remain capable of doing the second-stage attack. The Healing Hut provides a percentage of healing to injured troops. It plays an important role in facilitating multi-stage attacks.Īs attackers progress through the first phase of their attack, their troops often sustain a degree of damage. The Healing Hut holds significant importance as a building within the Builder Base. At its maximum level, the Healing Hut can provide a 24 percent hitpoints recovery. This building does not completely restore your surviving troops to full health instead, it returns a percentage of their total hitpoints based on its level. The amount of healing provided by the Healing Hut is determined by its level. Its primary function is to ensure that your troops receive some of their hitpoints back before moving to the next phase of the attack. With the introduction of multi-stage attacks, this building becomes a necessity. The Healing Hut, a brand new building unlocked at Builder Hall 6, plays a vital role in multi-stage attacks within the Builder Base. ![]()
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